
OVERRiDE sigue imparable y muestra de ello es que ya está disponible la BETA 3 del mod del juego Half Life: ParanoiaDC.

Pincha en "Leer más" para ver el changelog respecto a la Beta 2.
Thanks Alex for the news!
DCFan Forum Changelog:
x - Added Dreammatrix's most current Bunker map set
x - minor changes to langtags.txt
x - Finalize Menu GFX textures.
Modification of Menu gfx directory on HLDC.exe, now all menu gfx are on path cd-rom\valve\gfx\shell\
Addeded VQ compression to some menu PVR's for faster loadings.
x - Fixed sprites item_helmet on hud.txt, and weapon-select on weapon_9mmhandgun.txt
x - hassassin.mdl -> diversant.mdl on HLDC.exe
X - Add saves to Army map set, and add env_message "TIPS_SAVE"
4 - Great!
6 - Great!
8 - Great!
14 - Great!
x - army6 - look at what headshield model is used, and make visor chrome
- look at what armor models are used, re-compress brown flacjacket model ( bad texture ) "models/buzz/td_shmotki0.mdl"
x - army16 - Slowdowns! e_polys! Remove some cyclers and Add "Scene-Dependant Rendering"
render_start_on:
"pizdabol2" trigger_render_off "konf"
"pizdabol1" trigger_render_off "konf"
"doza" trigger_render_off "dr_konf"
render_start_off: trigger_render_on "konf"
"gena"
"off_sit2"
"off_sit0"
"off_sit3"
"off_sit5"
x - indust4 - Slowdowns! e_polys && w_polys! Remove 1x monster_generic
- "floating" knife problem? Bug was resulting from cycler's on p_indust3!!!
x - indust5 - Slowdowns! e_polys! Add "Scene-Dependant Rendering" for terror in secretroom.
render_start_off:
"abu" trigger_render_on "dr_kontr1"
x - indust11 - Slowdowns! e_polys! Add "Scene-Dependant Rendering" and remove hach1 / sequence / relay!
render_start_off:
"hach3" trigger_render_on "h0"
x - indust13 - Add plant sprites to replace transparent models
x - indust15 - crash on chnglvl after loading from ind11... __Changed _barney to _generic with smaller model -400kb
x - indust17 - crash on chnglvl to 18 after loading from ind11. (18->lq.wad & _barney replaced by _generic alpha_ind15.mdl )