Sega NAOMI 2
Evolución de su predecesora.
Compatibilidad total con juegos de Naomi (1).
La novedad más destacable está en los efectos de luz que es capaz de generar
Introducción
SEGA mostró Naomi 2 en Japan Amusement Machinery Manufacturers Association (JAMMA) en otoño del 2000 en el Arcade show en Tokyo, Japón.
Información técnica
CPU
CPU: 200 MHz Hitachi SH-4 (SH7091)
CPU Memory: 32 MBytes (100 MHz SDRAM)
CPU Memory Data Path: 64-bits
Memory Bandwidth: (800 MBytes/sec)
Geometry Co-processor
Geometry Co-processor: VideoLogic? custom transformation & lighting (T&L) chip (Code named: ELAN)
Clock Rate: 100 MHz
Sustained Polygonal and Lighting Rate: 10 million polygons/sec with 6 light sources!
Supported Lights: Ambient, parallel, point and spot
Vertex Support: Combined dynamic and static model processing
Geometry Memory: 32 MBytes
External Memory Data Path: unknown
Memory Bandwidth: unknown
Graphics Processing Unit (x2)
GPU: Two PowerVR2 (CLX2)
Pixel Fill-Rate: 200 MPixels/sec (400 MPixels/sec to 600 MPixels/sec due to infinite plane architecture assuming depth overdraw complexity of 2 to 3 layers)
Graphics Memory: 2 x 32 MB (100 MHz SDRAM)
External Data Path: 64-bits per GPU (128-bits total)
Memory Bandwidth: 800 MB/sec per GPU (1.6 GB/sec total)
Graphic Effects: Polygons/strips/fans engine, 16-bit and 24-bit color, multiple fog modes, super sampling for full scene anti-aliasing, specular highlighting, texture filtering: bilinear, trilinear, anistropic, MIP mapping, bump mapping, perspective correction, 8-bit alpha blending (256 levels of transparency), ARGB gouraud shading, general modifier volumes (GMV) for such effects as shadows, light, transpararency, etc.
Otros
Sound Engine: 45 MHz Yamaha ASIC with ARM7 CPU core supporting 64 channels of 48 KHz, 16-bit sound (64 channel ADPCM)
Sound Memory: 8 MB DRAM
Media: ROM board, optional GD-ROM drive
Display: Dual monitor support
Communications: RS232C serial port
Game Port: JAMMA video system (JVS)
Coprocesador de geometría
Naomi 2 tiene un coprocesador de geometría capaz de generar 10 millones de polígonos por segundo con 6 fuentes de luz.
Chip Dual de Gráficos
2 PowerVR2 (CLX2) GPU's con 32 MB de memoria cada uno.
Datos
Bandwidth
CPU SH-4 <-> 32 MB Main Memory
64-bits x 100 MHz = 800 MB/sec
"ELAN" Coprocessor <-> 32 MB Memory
64-bits x 100 MHz = 800 MB/sec
1) PVR2DC <-> 32 MB Graphics Memory
64-bits x 100 MHz = 800 MB/sec
2) PVR2DC <-> 32 MB Graphics Memory
64-bits x 100 MHz = 800 MB/sec
�Total:
~3.2 GigaBytes/sec
256 MB de memoria.
Juegos
Primeros juegos anunciados:
* Virtua Striker 3 (Amusement Vision)
* Wild Riders (Wow Entertainment)
* Club Kart Racing
* Virtua Fighter 4 (AM2)
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