A ver, he compilado con tu makefile.
Mi toolchain dice:
KallistiOS ##version##: Wed Mar 12 23:26:05 PDT 2008
ron@ron:/usr/local/dc/kos/kos
thd: pre-emption enabled, HZ=100
maple: active drivers:
Dreameye (Camera): Camera
Sound Input Peripheral: Microphone
PuruPuru (Vibration) Pack: JumpPack
VMU Driver: Clock, LCD, MemoryCard
Mouse Driver: Mouse
Keyboard Driver: Keyboard
Controller Driver: Controller
DMA Buffer at ac17fa80
vid_set_mode: 640x480IL NTSC
dc-load console support enabled
maple: attached devices:
A0: Dreamcast Controller (01000000: Controller)
A1: Visual Memory (0e000000: Clock, LCD, MemoryCard)
A2: SoundInputPeripheral (S.I.P.) (10000000: Microphone)
vid_set_mode: 640x480IL PAL
fs_iso9660: disc change detected
Unhandled exception: PC 8c054562, code 1, evt 00e0
R0-R7: 00000000 4328e3ff 00000040 8c282f42 00000000 8c282f40 8cffff30 00000000
R8-R15: 8c282f40 8c282f40 00000000 00000000 00000000 8c282ad8 8cfffee4 8cfffee4
SR 40000000 PR 8c055786
00000468
(invalid frame pointer)
arch: aborting the system
Ahora caigo y entiendo ....
These downloads are set up for KOS 1.1.9. They will not work with newer versions of KOS because of a reorganization to KOS!
SGE:
Posted February 21, 2003
SGE is the SDL Graphics Extension. This is needed to compile the DC version of the ljsdcdev project Demo 1.5. This does not contain the original documentation or examples. See the README file for information on how to get the original sources.
Claro tio !!! eres un crack
Bueno voy a preparar un make para mi toolchain y esto es porque este juego llevo mucho intentando hacerlo rular en la DC y me parece extraordinario lo que has conseguido, fabuloso.
Obviamente este port es tuyo , has ido con el proyecto adelante y es uno de mis preferidos, me encanta. Cuando tenga más o menos claro que le pasa, te lo comento.
Gracias y un guaripolosalutae WEjiHAahjohuWewawii