El logotipo de la Dreamcast PAL es azul en vez de naranja por el parecido de este con el logo de una editorial alemana que poseía los derechos de uso del naranja.
Original "Dragons of Rage" mod by Kingherb, who has given permission to edit/update it. See changelist.txt for all changes made.
***NOTE***: Due to changes in the gameplay style, loading times have increased. Do not be surprised if it takes at least 60 seconds to load the mod after selecting it.
~Game Modes~
-Original Mode-
The original levels from Dragons of Rage, untouched.
-EX Mode-
Generally harder version of Original Mode. Enemy spawns increased significantly and boss health doubled, both to compensate for updated gameplay.
The following is a list of changes from the original "Dragons of Rage", made by Kingherb. All edits by NickyP.
~General Changes~
-Added "gfxshadow" to all enemies and non-original DOR characters, to match with the DOR characters shadows.
-Added EX Mode
-Updated Character Profile animation
-Updated ending animation
-Updated logo animation
-Fixed various offset/bbox/attackbox problems
-Added seperate hitflash and sound for non-bladed attacks
-Title screen and character select screen altered
-Possibly added "fastattack 1" to some attacks, as of writing I can't remember
-Timer taken out of all levels
-Lives set to 5, credits set to 6; "noshare" and "nosame" are also enabled
-"Versusdamage" set to 0; no hurting fellow players
-"Colourselect" enabled; press up or down in the character select screen to scroll through alternative colors
-"Maxfreespecials" set to 25, to allow the new gameplay system; initial loading time increased as a result
~Characters~
-Added 2 guest characters
-Original DOR characters walking speed increased
-Original DOR characters upscaled 10% with "drawmethod" command, so now they're the same size as most enemies
-Grabs replaced with auto-attacks; characters perform their original grabattacks immediatley when they grab an opponent. Characters can still throw.
-Original BOR combo style replaced with cancel style; you do not need to land an attack to continue the string
-Characters can perform their freespecials by pressing the Special button mid-combo
-Kagetsura and Falcon's freespecial made faster
-Break away attacks (Special button) now consumes 50 mp, instead of 6 health
-"Jumpattack2" somewhat removed; continue to press the attack button in the air to use both jumpattacks
~Enemies~
-Along with items, enemies have no icons and "nolife 1" applied
-All enemies can be juggled
[b]NOTA:[/b]
La derscarga ha sido probada con OpenBOR 3 build 2793 y funciona perfectamente.
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