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Las últimas Dreamcast fabricadas en USA por allá en el 2001 no leían CD-ROMs (sólo GD-ROMs) para combatir así la piratería.

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Daedalus

Daedalus es un emulador de la N64 que se porteó a Dreamcast
Daedalus
Autor: Indiket
Página oficial del editor: No disponible
Categoría: Emuladores
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Descripción del Autor
Daedalus es un emulador de Nintendo 64 por StrmnNrmn. El proyecto empezó en 1998 y la primera versión fue en 2000.

A principios de 2006 StrmnNrmn volvió con Daedalus y lo porteó a la Sony PSP. Hasta final de 2007 StrmnNrmn desarrolló activamente la versión de PSP, pero entonces anunció que paraba de trabajar en DaedalusPSP y que lo portearía a una plataforma desconocida.

A finales de 2007, el desarrollador alemán Simpson474 porteó Daedalus a la Dreamcast y lo lanzó en Enero de 2008.

La versión de Dreamcast sólo consigue unos míseros 10 fps en Super Mario 64. DaedalusDC consiste en dos ports de Daedalus. El primero se basa en la versión de PC version (2001), y el otro del port de PSP (2006-2007). Mientras que el basado en PC da más compatibilidad, el basado en PSP se le puede considerar más rápido.

A pesar de ser extremadamente lento, el port de Dreamcast es compatible con bastantes juegos populares como Mario Kart 64, Super Mario 64 y Zelda - Ocarina of Time.

Finalmente, os pego unas notas técnicas de Simpson474 (por ejemplo, uso TA directo sin libs opengl.)

[b]Daedalus for Dreamcast[/b]
I have ported two versions of Daedalus to the Dreamcast, mainly to see how the performance would be. Both versions only use the interpreter core of emulator and neither version has support for sound or saving. Both speed and graphics are far from being playable, and I can’t imagine that a N64 emulator can ever run at 25+ FPS on the Dreamcast. This emulator is not completely without optimization, the graphics plug-in for example uses the TA directly to get the maximum speed. However, the CPU core is completely free of optimizations and there is no DynaRec available. It would be a lot of work to implement a working DynaRec core for the Dreamcast and there would be only little RAM left to be used for the DynaRec.

[b]Compiling the emulator[/b]
I used gcc 3.4.6 and KOS 1.3.0 for compiling the emulator. The Non-PSP-Version has a makefile made by me (which is not very good) and for the PSP-Version a modified version of the original makefile is used. There are no project files for an IDE included.

[b]Using the emulator[/b]
Both emulators are available as scrambled 1st_read.bin and DaedalusDC.elf file. The scrambled file is intended to be burned to a disc (not tested) and the DaedalusDC.elf file can be used with dc-tool and a serial programmer cable. There is no real user interface; the emulator only scans the root directory of the inserted disc. The ROM filenames should have no spaces in them and I recommend using short filenames for the ROMs.

[b]Non-PSP-Version[/b]
This is the faster of both versions, but has more limitations. This version only supports ROMs that match into the RAM of the Dreamcast. There are 16 MB RAM available on the Dreamcast. 4 MB are used for storing the N64 RAM. Up to 8 MB are used to store the N64 ROM and the remaining RAM is used for the emulator. The only game that goes ingame with this version seems to be Super Mario 64.

[b]PSP-Version R8[/b]
This version gets rid of the 8 MB ROM limitation, but therefore it is even slower than the older version. There are some games that go ingame (Mariokart, Zelda – Ocarina of Time, Rugrats in Paris – The Movie), but there are a lot of graphic glitches. In Zelda – Ocarina of Time for example you only see parts of the GUI ingame after ages of loading.

[b]Further Development[/b]
Because I’m sure that this emulator will never run playable, I won’t continue the development. This was just a test for me to see, how the SH4 would perform emulating the N64. I ported the emulator nearly one year ago (as you can see from the PSP-Version R8, currently there is PSP-Version R13 out) and since then I have not worked on this port. Some days ago I found my video that I have captured after the development and thought I could upload it on Youtube. I did not think that someone would be interested in perhaps the slowest emulator on earth.
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Versión: DC
Total Descargas: 698 descargas
Fecha de publicación: 09/08/2014 21:42

Licencia: No disponible
Sistema operativo: No disponible
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