FurbyKill 3D
============
License: GPL
Author: Andre Schnabel
E-Mail: thefrogs@web.de
Homepage: http://www.semler-service.de/andre/

This project was developed using only free software tools (except the launcher). The win32-binaries were compiled using the mingw gcc-based cross compiler.

Start the launcher using: 'java Launcher'!

Needed:
=======
Simple DirectMedia Layer
SDL_ttf
SDL_mixer

Get them from: http://www.libsdl.org

Possible parameters:
====================
-h or --help: Lists all parameters
--usage: Small usage information
-f or --fullscreen: Play it in fullscreen
-m mapname: Play a specified map
-l or --low: Low quality mode for slow machines
-n or --nosound: Disable sound

Controls:
=========
left, right or mouse movement on horizontal axis - rotating left/right
w, s, up, down - moving forward/backward
a, d - stepping left/right
space - open a door
left ctrl or left mouse button - shoot
escape - quit the game
F1 - screenshot

How to run the game:
====================
Go into the 'source' folder and type 'make' to compile it.
If everything worked fine, you can type './furbykill3d' in the root folder of the game in order to run the game.
Please report bugs or problems to my mail adress.

Tested platforms:
Linux (Kubuntu Dapper), Win32

optional:
Type 'make clean' to delete object files
Type 'make -f MakefileCross' to cross compile a win32 binary of the game, but don't forget typing 'make clean' before that, so that the linker won't use object files generated by the native compiler.
