#PengSwim 0.3.0 port by Quzar

NAME = pengswim
TARGET = $(NAME).elf

OBJS = gameloop.o grafix.o main.o particle.o sound.o

all: $(NAME).bin rm-elf $(TARGET)

include $(KOS_BASE)/Makefile.rules

KOS_CFLAGS += -I. -I$(KOS_BASE)/addons/include -O2 -DDREAMCAST -DDATADIR="/rd" -DFONT_FILE="/rd/vera.ttf"

clean:
	-rm -f $(TARGET) $(OBJS) data.* $(NAME).bin

rm-elf:
	-rm -f $(TARGET) data.*

$(TARGET): $(OBJS) data.o
	$(KOS_CC) $(KOS_CFLAGS) $(KOS_LDFLAGS) -o $(TARGET) $(KOS_START) $(OBJS) data.o \
	-L$(KOS_BASE)/lib -lgcc -lSDL_mixer_1212 -lSDL_image_1212 -lpng -lSDL_ttf -lfreetype -lSDL_1213 -lz -lm $(KOS_LIBS)

data.img:
	$(KOS_GENROMFS) -f data.img -d romdisk -v

data.o: data.img
	$(KOS_BASE)/utils/bin2o/bin2o data.img romdisk data.o

$(NAME).bin: $(TARGET)
	$(KOS_OBJCOPY) -O binary -R .stack $(TARGET) $(NAME).bin		
