Version 1.0.0 :
	Final version !

Version 0.9.0 :
	Main : Test All
	Remove : all tty debug output.

Version 0.2.1 :
	Main Add : Sound volume.
	Add : f key to swap fullscreen/window mode in RunLevel.
	Add : p key : pause / unpause.
	Change : organization of data/menu -> add data/menu_opt.
	Change : better graphics for menus.

Version 0.2.0 :
	Main Add : Add sounds ...
	Add : pause and sounds when penguin die.
	Add : Options -w --window, -s --sound : force enabling window mode
			and sounds.
	Add : 3 types of map : hide, transparent, under, over.
	Add : more backgrounds

Version 0.1.5 :
	Main Add : save/load ~/.sdlzombiesrc -> save/load options

Version 0.1.4 :
	Main Add : Menu Options.
	Add : standardization of event loop : 
				done = SDL_EVT_??? (NULL, EXIT,QUIT, VALID)

Version 0.1.3 :
	Main Add : Menu : play, options, quit.
	Add : better choice of input : keyboard if push an arrow key
				or mouse if mouse have moved. (k key works always).

Version 0.1.2 :
	Main Add : Level Info.
	Add : draw_text in separate file (draw_text.c/h) + draw small font
	Add : wait no event at start game
	Define : global variables : use_map, use_keyboard (same as use_sound)
	Solve Bug : hide/show mouse cursor.

Version 0.1.1 :
	Main Add : status bar.
	Add : Map.
	(I begin to write the ChangeLog file, so the changelog of 
		some versions is not Ok).

Version 0.1.0 :
	Main game : end !!!
	Add : Status bar, main menu and main game.

Version 0.0.7 :
	Save ?

Version 0.0.6 :
	Add : option.h
			simple way to control all the main variables of the game (level, 
				lives, size of the background ...)

Version 0.0.5 :
	Save ?

Version 0.0.4 :
	Save ?

Version 0.0.3 :
	Add : Holes

Version 0.0.2 :
	Add : Zombies (move ...)

Version 0.0.1 :
	Base of the game : penguin move on screen with scroll.
