#
# Basic KallistiOS skeleton / test program
# Copyright (C)2001-2004 Dan Potter
#   

# Put the filename of the output binary here
TARGET = klondike.elf

# List all of your C files here, but change the extension to ".o"
# Include "romdisk.o" if you want a rom disk.
OBJS = main.o cardgraphics.o ccardstack.o ccardregion.o cgame.o

# If you define this, the Makefile.rules will create a romdisk.o for you
# from the named dir.
KOS_ROMDISK_DIR = romdisk

# The rm-elf step is to remove the target before building, to force the
# re-creation of the rom disk.
all: rm-elf $(TARGET)

#KOS_CFLAGS += -std=c99
KOS_CFLAGS += -DDREAMCAST

include $(KOS_BASE)/Makefile.rules

clean:
	-rm -f $(TARGET) $(OBJS) romdisk.*

rm-elf:
	-rm -f $(TARGET) romdisk.*

$(TARGET): $(OBJS) $(PROBJS) romdisk.o
	$(KOS_CC) $(KOS_CFLAGS) $(KOS_LDFLAGS) -o $(TARGET) $(KOS_START) \
		$(OBJS)  $(PROBJS)  romdisk.o $(OBJEXTRA) -L$(KOS_BASE)/lib -lgcc -lSDL_129 -lz_123 -lm -lstdc++ $(KOS_LIBS)

run: $(TARGET)
	$(KOS_LOADER) $(TARGET)

dist:
	rm -f $(OBJS) romdisk.o romdisk.img
	$(KOS_STRIP) $(TARGET)
	
bin:
	$(KOS_OBJCOPY) -O binary -R .stack $(TARGET) klondike.bin
