#ifndef GUI_H_INCLUDED
#define GUI_H_INCLUDED

#include <stdio.h>
#include <stdlib.h>
#include <SDL/SDL.h>
#include <SDL/SDL_image.h>
#include <SDL/SDL_ttf.h>

#include "iniparser/iniparser.h"
#include "constantes.h"
#include "jeu.h"
#include "logique.h"

// Pour blitter l'écran dans la phase initiale
void blit(SDL_Surface *ecran,
                 int cash,
                 int pari,
                 char info[],
                 char bouton[],
                 struct Coordonnees *positionBouton,
                 struct CardData *cartesJoueur,
                 unsigned int flags);

void skinParser(char argument[], char string[]);

void infoGain(long pari, long gain, char string[]);

#endif // GUI_H_INCLUDED
