Beta 2.2
--------
Gen - Minor bugs fixed

DC - Fixed VMU compression buffer
DC - Fixed VMU save slot bug
DC - Exit function changed
DC - Keyboard support (Tested with SegaNet keyboard)
DC - Mouse support (3 button, with mousewheel)

Beta 2 - Revision 1
-------------------
DC - Added VMU save support
DC - Added VMU save compression
DC - No longer requires /cd/doom/ in modmenu.txt

Beta 2
------
Gen - Fixed detection of commercial/tnt/plutonia.
Gen - Fixed TNT/Plutonia intermission texts.
Gen - Fixed sky selection in Doom 1
Gen - Fixed IDCLEV cheat under Doom 2
Gen - Fixed -warp under Doom 2
Gen - DEFAULT.CFG renamed to NXDOOM.CFG
Gen - Fixed NXDOOM.CFG file parsing/saving
Gen - Changed weapon switch code - cleaner and better for DeHacked
Gen - Numerous sarcastic comments throughout source code ;-)
Gen - Simplified weapons code - allows for more DeHacking
Gen - Compiles with 1 warning under GCC, 600+ warnings under MSVC...
Gen - Major changes to weapons logic, seems to work the same.
Gen - Rewrote WAD loader again. No longer needs stupid hacks to work.

DEH - Removed -deh parameter (not needed)
DEH - Finished DeHacked support (misc, cheats)
DEH - Fixes to DeHacked support. Seems OK now.
DEH - Now loads DEHACKED lump as a DeHacked patch
	Command-line files are loaded first, from left to right
	DEHACKED lumps in WAD files loaded second, from first to last WAD added
DEH - Added more DeHacked stuff:
	Things.DropItem - Item to drop when this thing dies
DEH - Added support for BEX text blocks

Win32 - Can now play MIDI/MOD music using FMOD
Win32 - MUS->MIDI converter to play original music
Win32 - Now displays in 16-bit video mode (match DC version)
Win32 - Nearly fixed keymapping - ALT still doesn't work
Win32 - Added icon to EXE
Win32 - Sounds now have volume controls
Win32 - Music volume control
Win32 - Now using ModPlug for MOD files. Still no bugs. (match DC version)
Win32 - Removed MIDI player (part of FMOD)
Win32 - Stuck "nx" on the beginning of save game filenames
Win32 - More DC compatability warnings
Win32 - Changed zone allocation to 8MB (match DC version)
Win32 - Added support for different SFX sample rates
Win32 - Sound module now checks if samples will fit in DC SRAM

DC - Added MOD music support. No MIDI/MUS yet/ever?
DC - Bound 'X' to KEY_SPACE as well as 'B'
DC - Shuffled controller stuff to make room for keyboard/mouse, when I do it
DC - Gamma control implemented, but not yet controllable
DC - VRAM now cleared on startup - Removes occasional garbage @ top of screen
DC - Sound volume now 16 times louder
DC - Music voulme control
DC - Initial VMU save support (no compression, slow)
DC - Changed zone memory allocation to 8MB (leaving 8MB free for KOS/System)
DC - VMU support is broken and I disabled it
DC - Modmenu now scrolls, so you can have many more mods on the one CD
DC - Added ADPCM compression to sounds, so we can fit more in RAM
DC - Added support for different SFX sample rates

Probably a load more tweaks/bugfixes that I've forgotten to write down...

Beta 1
------
Initial Release
