XU4 es un remake del juego Ultima IV, para que sea portable en multitud de sistemas.
XU4 es un remake del juego Ultima IV, para que sea portable en multitud de sistemas.
IAN Michael hizo este port funcional para Dreamcast, usando KOS y SDL. [b]Es una versión antigua (0.5), del 2003.[/b] La descarga no incluye código fuente, y además añade el juego original Ultima IV, y su expansión con gráficos VGA (inclumpiendo la GPL...).
Añade soporte para guardar la partida en la VMU (puerto A1), y un [i]cutre [/i]VMU LCD logo...
[b]Ah!! Necesitaréis un teclado para poderlo jugar![/b]
STATUS
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New in v1.0beta4
- many bug fixes
- text colorization
- enchanced line-of-sight algorithm
- more sound effects
- support for multiple profiles/saved games
- the traditional title sequence was implemented
- tracker-based music files have been generated to replace the midi
- spell/combat animations and sound effect timings have been tweaked
- dungeon rendering improved
- tile stacks and effects display transparencies
New in v1.0beta3
- more bug fixes
- stability improvements
- lots more changes under the hood
New in v1.0beta1
- lots of fixes for dungeons and combat
- now fully playable from start to finish
- stability improvements
- lots of changes under the hood: xu4 is now written in C++, new
vendor scripting system
New in v0.9
- dungeon altars and codex sequence (the game is now completeable)
- added context-sensitive default action to Enter key
- completed first person dungeon view
- sounds effects
- a few crasher bugs from 0.8 are now fixed
- as usual, lots of bugs fixes and code reorganization
New in v0.8
- dungeon rooms
- first person view in dungeons
- improved config menus
- config menu navigation with arrow keys
- can now switch between VGA/EGA versions of the game
- ranged monster attacks
- implemented hole up camp command
- implemented inn ghost
- xu4 can now load the Ultima IV data files straight out of
ultima4.zip and u4upgrad.zip
- all music can be previewed at the intro screen with the number keys
- many spells now work: awaken, blink, cure, dispel, gate, heal,
light, negate, tremor, resurrect, xit
- The bell, book, candle and skull now work
- better error reporting under MacOS X
- bug fixes galore
- lots of code cleanup
New in v0.7
- ranged combat
- long responses now pause before scrolling off screen
- the telescope in the Lycaeum now works
- the silver horn now works
- monsters now initiate combat
- wind now influences ship movement
- fields, lava and poison now work in combat
- added player highlighting in stats display during combat
- added options to filter move messages and automatically open doors
- certain people now turn away in conversations
- lots more bugs squashed
New in v0.6
- many bug fixes
- lots of code reorganization
- better pathfinding code
- all vendors, healers, taverns and inns now work
New in v0.5
- lots of combat refinements, random monsters
- lots of fixes to vendor code (weapon, armor and food fully
implemented)
- Lord British nows heals party when asked about health
- Mix Reagents command works
- the Yell command now controls horse speed
- lots of the game mechanics that were guessed before now match the
original Ultima IV
- two new utility programs are provided for encoding and decoding the
graphics files used in the introduction (lzwenc lzwdec)
- the usual bug fixes
New in v0.09:
- first go at combat; still need to figure out true U4
combat algorithms
- food vendors now work and buggy weapons/armor vendors are fixed
- AdvanceMAME scaler (now the default), handles x2, x3, x4
- configuration menu at startup, settings saved in .xu4rc file
- drops frames when needed to better handle slow computers or X displays
- lots of code cleanup and bug fixes
New in v0.08:
- 2xSaI scaler (now the default)
- fullscreen mode (-f on the command line)
- skip intro mode (-i on the command line)
- shrines and meditation, more actions affect karma
- sleep fields and poison now work
- if the party dies, they are now resurrected by Lord British
- spell casting improvements: Awaken, Cure, Heal, Dispel, Resurrect work
New in v0.07:
- items searchable (runes, white black stones, bell, book, candle,
etc.)
- city residents now move and have animated tiles
- gem viewing (tiles arent quite right)
- getting chests
- some actions now affect your virtues (stealing chests, talking to
hawkwind, finding runes and stones)
- companions will now join the party if asked
- added filtering to the scaled images, like exult (2xBilinear only,
for now); the -scale parameter now accepts a number or 2xBi for
filtered scaling (2 is still the default, 2xBi looks bad without
the VGA upgrade)
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